Choosing a Renderer¶
GooeyRenderers.auto() // AGSL on Android 33+, SkSL on iOS, CPU path tracing elsewhere
GooeyRenderers.path() // force the CPU fallback
GooeyRenderers.plain() // draw every blob independently, no merging — useful for debugging layouts
Pass the renderer explicitly to any host (GooeyTransferHost, GooeyNavIndicatorHost,
GooeySegmentedControlHost) if you don't want the default.